This post continues the discussion I began in “Chillin’ at the OK Corral;” In that post I re-evaluated both Guild Wars 2 and Star Wars: The Old Republic based on their pre-launch claims concerning the revolutionary transformation they were about to unleash upon a helpless planet earth. Since their release, the Massively Multiplayer Game environment has seen some interesting changes over the last year or so. What might these changes indicate about the fate of existing MMORPGs and ones still in development?
Posts Tagged ‘World of Warcraft’
Tags: computer games, education, game psychology, game studies, gaming, MMORPG, multiple personalities, online games, video games, videogames, World of Warcraft, WoW
Have you functioned in a dynamic online community under an avatar identity for multiple years? Do/did you operate, or recognize the possibility that you could have operated differently in that community than you do in the physical world? Have you ever consciously withheld information about your activity in that online community from the inhabitants of the physical world?
If you answered “yes” to those questions, like me, you may have also unknowingly experienced a strange phenomenon which I am about to describe.