Posts Tagged ‘racism’

testPlease don’t tear this world asunder
Please take back
this fear we’re under
I demand a better future
Or I might just stop wanting you
I might just stop wanting you
Please make sure we get tomorrow
All this pain and all the sorrow
I demand a better future
Or I might just stop needing you

David Bowie, “A Better Future”

Well, as has been obvious to the rest of the world, the US has been on a bit of a drunken bender for the last year and a half, behaving a lot like a college student when his or her basketball team loses (or, let’s be honest, wins or loses): smashing shit, blowing things up, setting things on fire, tipping things over.  Decency, taste, respect, fairness, democracy.  Stuff like that.

Then on November 9th America, bleary-eyed, mouth like sand, head pounding, woke up, rolled over. . .and discovered it was in bed with Pennywise the Clown.

“Did you and I. . .you know. . . Oh God!”

This was to be the third in a sequence of posts (after “The Griefing of America” and “The Trump Card“) that was going to look at some ways in which adapting concepts from the world of game design could improve some elements of the democratic process.  A couple of them were going to be tongue-in-cheek but there were also a couple of serious ideas mixed in there.

Now all that is beside the point.  The challenge is now a lot more basic.  To attempt to safeguard the democratic process from further abuse and to hold on to the idea of America as a nation that welcomes difference, celebrates diversity, and doesn’t spend all its time immersed in a fearful haze of mutually contradictory conspiracy theories.

Yeah, only that.

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