This post continues the discussion I began in “Chillin’ at the OK Corral;” In that post I re-evaluated both Guild Wars 2 and Star Wars: The Old Republic based on their pre-launch claims concerning the revolutionary transformation they were about to unleash upon a helpless planet earth. Since their release, the Massively Multiplayer Game environment has seen some interesting changes over the last year or so. What might these changes indicate about the fate of existing MMORPGs and ones still in development?
Posts Tagged ‘Massively multiplayer online role-playing game’
Tags: Guild Wars 2, Massively multiplayer online game, Massively multiplayer online role-playing game, MMO, MMORPG, Star Wars: The Old Republic, Video game, World of Warcraft
Tags: Bioware, Guild Wars 2, Massively multiplayer online role-playing game, MMORPG, Star Wars: The Old Republic
Looking back over some of the posts on the blog I see that I wrote several anticipating the releases of The Old Republic and Guild Wars 2, including one called “Everything we know about MMORPGs is about to change. . .or is it?” which looked at the way both games were claiming to bring revolutionary innovations to the genre. Given that both games have now been out for a while and I’ve played both of them it seems only appropriate to ask: how well are we coping with the Revolution?
Tags: computer games, Massively multiplayer online role-playing game, MMORPG, Star Wars: Galaxies, Star Wars: The Old Republic
Along with the predictable cavalcade of Viagra ads and missives from prominent Nigerian businessman asking me to help them take care of an unexpected financial windfall, my e-mail today included the following piece of news from Sony Online Entertainment:
Dear Star Wars Galaxies™ Community Member, We write to you today to inform you that on December 15, 2011, Sony Online Entertainment (SOE) and LucasArts will end all services (MMO and Trading Card Game) for Star Wars Galaxies (SWG). The shutdown of SWG is a very difficult decision, but SOE and LucasArts have mutually agreed that the end of 2011 is the appropriate time to end the game. We are extremely grateful to all of the SWG fans. We have had the rare opportunity to host one of the most dedicated and passionate online gaming communities and we truly appreciate the support we’ve received from each and every one of you over the course of the past eight years. In recognition of your incredible loyalty, we are extending special Fan Appreciation offers to the current SWG community. We also plan to go out with a bang with a galaxy-ending in-game event in December and hope to see you all there. The details relating to these offers and events as well as the timeline and specifics regarding the discontinuation of the service, are provided below. Again, we want to extend our heartfelt thanks to our player community for making SWG one of the best online communities in gaming history. Sincerely,Sony Online Entertainment & LucasArts
Now in some ways I’m not surprised. I haven’t played Star Wars Galaxies (which first launched in June of 2003) since 2006. I’ve written in some detail about how much I loved the early version of the game, a love only surpassed by my dislike of the so-called “New Game Enhancements and my disappointment at watching the game turn into a shadow of its former glory.
Tags: creativity, economics, Eve Online, game design, housing, Lord of the Rings Online, Massively multiplayer online role-playing game, Pirates of the Burning Sea, society, Star Wars: Galaxies
Since the IA blog space received its first major decorator overhaul recently it seems only appropriate to inaugurate the new look with a post on the role of player housing in MMORPGs.
I just bought my first house in Lord of the Rings Online (LOTRO). Since I’m still playing with only a premium account (i.e. I haven’t paid for any additional inventory space yet) this was a pretty significant moment because it now gives me a space to offload some of my accumulated crap. However, it started me thinking about how MMORPGs in general handle space.
Tags: EVE, game design, game development, games, Guild Wars 2, Massively multiplayer online role-playing game, MMORPG, Pirates of the Burning Sea, Star Trek Online, Video game
In an interesting development last week, the MMORPG Pirates of the Burning Sea announced that it was going to transition to a Free-to-Play model. Appearing on the same day as the release of the Power and Prestige expansion (that, among other things, allows players to run for Governor of the various ports in the Caribbean, to set taxes for other players, and adjust port expenditures on defense and economic infrastructure) the announcement took a lot of players by surprise. There is currently no timeline for the change from a subscription-based business model to that of F2P but Flying Lab Software (FLS) has made it clear that they have been working on this for the better part of a year, that the infrastructure is in place, and they expect the change to take place quite soon.