This post continues the discussion I began in “Chillin’ at the OK Corral;” In that post I re-evaluated both Guild Wars 2 and Star Wars: The Old Republic based on their pre-launch claims concerning the revolutionary transformation they were about to unleash upon a helpless planet earth. Since their release, the Massively Multiplayer Game environment has seen some interesting changes over the last year or so. What might these changes indicate about the fate of existing MMORPGs and ones still in development?
Posts Tagged ‘Massively multiplayer online game’
Tags: Bioware, Electronic Arts, Guild, Massively multiplayer online game, MMORPG, star wars, Star Wars: The Old Republic, SWTOR
I’ve been encouraged lately by the thought that even though the world of game design has, on the whole, proven stubbornly resistant to learning from its mistake (mainly due to a collective memory that makes an ADHD ant appear to be a fount of oracular wisdom) some improvement is nevertheless possible. I’ve been quite impressed with the Bioware’s preparations to try and ensure that the launch of the massively hyped Star Wars: The Old Republic will not be an unmitigated disaster.