Posts Tagged ‘Arenanet’

Guild Wars 2

Image via Wikipedia

When the iPad was announced earlier this year I wrote a blog entry that was generally sceptical of the device’s overall potential to revolutionize anything; nevertheless, I was still interested in its possibilities as a gaming platform.  At the time, I wrote this:

Apple will in all likelihood need some breakthrough application that really takes advantage of the size and scale of the device (since no significant new functionality was demonstrated) to allow people to do something that they couldn’t do before.  Alternatively, it will need to allow people to do something they could do before but much more efficiently.  Note:  much more efficiently.  I have a hard time seeing how anyone will part with the amount of money needed to get the version with reasonable storage and connectivity if it only does some things a little better than is possible at the moment.

This breakout app that helps to redefine the iPad hasn’t happened yet as far as I’m aware.  No one who has showed me their iPad has yet done the “but what you really need to see is this” move that made me jealous of any number of people with iPods and then iPhones.  Of course, I did underestimate basic human nature.  In fact, lots of people will part with a lot of money to get something that only does things a little better than other devices (and in some cases a lot worse: seriously, have you used the “keyboard” on this thing?  Better yet, watch a proud iPad owner using it: they grin with that kind of “No, this may look painful but I’m really having a lot of fun” look that is vaguely reminiscent of the way elephants look when trying to have sex). . .simply so they can have what most other people don’t have. . .yet.  There is a word for these people.  Posers.


If you watch a lot of old movies, particularly those that have a vaudeville-inspired dance number you will have seen this move.  A guy or gal is dancing and they are swinging their arms in huge arcs forward and back, with an enthusiastic smile on their face, and their feet are similarly moving forward and back but they are actually dancing on the spot, sometimes even moving backward.

Well, ArenaNet did its own version of this move this week as they posted a followup to the launch of their MMO Manifesto video: basically a Guild Wars 2 trailer with `tude.

The video is, naturally, thrilling, sexy, sophisticated and full of all the visual splendiferousness that you would expect from any trailer for an MMO.  Every MMO now promises to change the way we play MMOs; you don’t get invited to the party without making such a claim.  What most gamers especially don’t seem to remember is that for the most part that claim has proved to be complete and utter bullshit, steaming layers of it simply covering the fact that the developers came up with a different and better-looking grind mechanic.  The video, therefore, makes some bold claims about how this won’t be your grandmother’s MMO, that traditional MMOs have lost their way, that they don’t make you feel like a hero, and that Guild Wars 2 is going to remedy all that.  In particular, the video puts a lot of emphasis on the game’s dynamic events system and the much hyped capacity of the game to change in response to player actions. This isn’t substantially different to anything that ArenaNet has been saying for months, but the claims are now accompanied by art which seems to be making its own kind of visual claim for the kind of world-shaking changes that the fevered digits of the player base would be able to perpetrate on other players.


In a recent developer blog, Colin Johanson, Lead Content Designer for Guild Wars 2 asserts that their new dynamic content system will fundamentally change the MMORPG genre:

MMOs have become extremely popular, but the genre has done little to evolve over the past decade. Generally MMO players explore an unchanging, persistent game world, leveling up by performing quests which do not change the world in any way once completed. It’s time for the genre to take the next step, and explore the idea of a truly dynamic, living, breathing persistent world where the player’s actions really make a difference, and everything that occurs in the game world has cause and effect.

I’ve really been enjoying the Guild Wars 2 developer blogs.  I like the use of the cartoon strips to poke fun at some of the hoary practices of traditional MMOs (in the blog providing an overview of the combat system, for example, players are all set to pitch into a bar fight but then are reduced to standing around trying to calculate their relative damage and attack stats; I wept bitter tears of recognition).  The GW2 developers’ analysis of the problems with current MMOs is considered and, for the most part, accurate.  The design they are proposing in response sounds great; everything about it (with the unfortunate exception of it being set in a fantasy realm, but I could possibly suck it up and deal with that) sounds like exactly the kind of game that I would love to play.

However, I don’t have a lot of faith that this kind of game will prove sufficiently popular to last very long.