Posts Tagged ‘Aces High’

In my last post I wrote about Brice Morrison’s argument that today’s games, tuned to a perfect level of graduated challenge, have resulted in a standardized concept of difficulty.  Games that aren’t optimized to provide regular doses of life-affirming feedback, Morrison suggests, favor players who are self-starters, able to set their own goals, define the parameters of their individual success and approach failure as a learning opportunity.

It would certainly be a much more exciting and varied gaming environment if we had many different kinds of difficulty to play with, rather than variations on the same type of “optimized” difficulty with which we are provided.  There’s only one, tiny flaw in his argument.

Most players don’t want genuinely difficult games.

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