Sometimes you get a situation where all the worst aspects of our current new media environment collide and form a perfect storm of hideousness. So when you take Reddit, add in a sprinkling of Twitter and stir it all with a bunch of rabid gaming fanbois you might expect something truly appalling to emerge.
Way back in the gaming Dark Ages (2006) a woman who was then a senior writer for Bioware gave an interview in which she expressed the opinion that game developers should build in an interface option that allowed players who were more interested in story and character interaction to skip the boring combat portions of the game in the same way that most story-driven games allow you to rapidly skip through all the story and dialogue in order to get back to ripping out entrails with a pike. It is a pretty inoffensive proposal, all things considered. She never says that games should be less combat-oriented, or that stories should play an even more prominent role, simply that there should be an option that allows for the gameplay preferences of a particular group.