Posts Tagged ‘video games’

In addition to being an interesting discussion of Amazon’s problematic pricing and compensation policies, this advisory from the IGDA should also be of interest to writing teachers. It is a wonderful example of how to make a respectful but very assertive argument. Rhetorically, it is a very savvy piece of work. Game developers do have a lot to gain from Amazon’s app store, so the IGDA doesn’t want to alienate Amazon. Hence this piece includes some wonderful examples of how to qualify the argument in a way that is designed not to attribute evil intent to your opposition. As such, it is an example that is all too rare nowadays.

Upon leaving a reply to “It may be art. . .but I really don’t care,” I soon realized that the reply was quickly becoming its own post. So here it is. My good Twitchdoctor, I am pleased that you tackle the question of “Are games art?” in the way that you have – in that [...]

A turd in 3D is still a turd, only now it is disturbingly lifelike and sitting much too close to your face.

Have you functioned in a dynamic online community under an avatar identity for multiple years?  Do/did you operate, or recognize the possibility that you could have operated differently in that community than you do in the physical world?  Have you ever consciously withheld information about your activity in that online community from the inhabitants of [...]

Car mechanics and enthusiasts speak a complex language which the average driver doesn’t comprehend.  Computer developers can do incredible things with code—things most computer users don’t even begin to understand. And, perhaps most importantly for our purposes, gamers have their own complex languages—languages which can sound ridiculous to non-gamers. Acquiring expertise in these languages requires [...]

In thinking about games’ representation in mainstream media (see “And on a lighter note . . .”, Oct 6), I am uncertain about two ads that I have recently seen.

I’m still mulling over the issue of AI in relation to environmental constraints, but I thought it might be nice at this point to remind ourselves what those of us who see value in looking at video games more intelligently are up against when it comes to their portrayal in the mainstream media.  To that [...]