In addition to being an interesting discussion of Amazon’s problematic pricing and compensation policies, this advisory from the IGDA should also be of interest to writing teachers. It is a wonderful example of how to make a respectful but very assertive argument. Rhetorically, it is a very savvy piece of work. Game developers do have a lot to gain from Amazon’s app store, so the IGDA doesn’t want to alienate Amazon. Hence this piece includes some wonderful examples of how to qualify the argument in a way that is designed not to attribute evil intent to your opposition. As such, it is an example that is all too rare nowadays.
Posts Tagged ‘video games’
Not Quite Appily Ever After
Posted: April 21, 2011 by Twitchdoctor in game design, Games and MarketingTags: Amazon App Store, Amazon.com, casual games, Droid, game development, International Game Developers Association, smart phones, video games
Annoyingly False Binaries: A Response to “It may be art. . .but I really don’t care”
Posted: January 12, 2011 by Broadpaw in game design, Games and Life, UncategorizedTags: computer games, game design, game development, game studies, games, gaming, mass media, Video game, video games, videogames
Upon leaving a reply to “It may be art. . .but I really don’t care,” I soon realized that the reply was quickly becoming its own post. So here it is. My good Twitchdoctor, I am pleased that you tackle the question of “Are games art?” in the way that you have – in that [...]
2D Thinking About 3D Worlds
Posted: October 14, 2010 by Twitchdoctor in game design, Games and Life, Games and the MediaTags: 3D Star Wars, 3D television, Avatar, games, George Lucas, James Cameron, star wars, Star Wars Episode I: The Phantom Menace, video games
A turd in 3D is still a turd, only now it is disturbingly lifelike and sitting much too close to your face.
Id, Ego, Superego… Avatar?
Posted: September 11, 2010 by waltersthegreat in Game Genres, Games and LifeTags: computer games, education, game psychology, game studies, gaming, MMORPG, multiple personalities, online games, video games, videogames, World of Warcraft, WoW
Have you functioned in a dynamic online community under an avatar identity for multiple years? Do/did you operate, or recognize the possibility that you could have operated differently in that community than you do in the physical world? Have you ever consciously withheld information about your activity in that online community from the inhabitants of [...]
Languages-Idiomas-لغات-Sprachen-Langues-Языки-Talen-语言-γλώσσες-भाषाओं
Posted: July 10, 2010 by waltersthegreat in game design, Games and LifeTags: computer games, conversation, education, game design, game development, game studies, gameplay, gaming, language, learning, MMORPG, video games, videogames
Car mechanics and enthusiasts speak a complex language which the average driver doesn’t comprehend. Computer developers can do incredible things with code—things most computer users don’t even begin to understand. And, perhaps most importantly for our purposes, gamers have their own complex languages—languages which can sound ridiculous to non-gamers. Acquiring expertise in these languages requires [...]
Games in Non-Game Television Advertisements
Posted: November 15, 2009 by Broadpaw in Games and the MediaTags: computer games, mass media, video games
In thinking about games’ representation in mainstream media (see “And on a lighter note . . .”, Oct 6), I am uncertain about two ads that I have recently seen.
And on a Lighter Note. . .
Posted: October 6, 2009 by Twitchdoctor in Games and the MediaTags: computer games, mass media, video games, violence
I’m still mulling over the issue of AI in relation to environmental constraints, but I thought it might be nice at this point to remind ourselves what those of us who see value in looking at video games more intelligently are up against when it comes to their portrayal in the mainstream media. To that [...]
