If today’s videogames are the bloated, unattractive, past-their-prime but still touchingly vulnerable men who frequent massage parlors, game reviewers are the bored women who try listlessly to appear enthusiastic as they snap on the rubber gloves in order to get to the happy ending over and done with as quickly as possible.
Posts Tagged ‘Video game’
Our Plays Are Numbered
Posted: March 15, 2012 by Twitchdoctor in Games and Marketing, Games and the Media, Games and WritingTags: Chuck Klosterman, criticism, Doom 3, game reviews, IGN, Review, Video game
On Not Feeling the Love
Posted: September 9, 2011 by Twitchdoctor in Game Research, Games and LifeTags: cloud computing, Crowdsourcing, cultural studies, Cyberculture, Gamer, Newsweek, Video game, Wikipedia
There are many occasions in an ongoing discussion or debate where you know that the better thing would be to take the high road. Unfortunately, this often involves having to switch off your brain and wear a blindfold. Therefore, low road it is.
Slaying the Lone Gunman
Posted: June 21, 2011 by Twitchdoctor in Games and Life, Games and the Media, UncategorizedTags: Avatar, Galaxy Quest, games, Last Starfighter, science fiction, The Fellows Hip: Rise of the Gamers, The Lord of the Rings Online: Shadows of Angmar, The Matrix, Tron, Video game, wargames
Can a film that celebrates the geekiness of gaming succeed in a culture that pathologizes it?
Artful Dodging
Posted: January 17, 2011 by Twitchdoctor in game design, Game Research, Games and Life, Games and the Media, New Media, UncategorizedTags: art, censorship, Chris Crawford, computer games, game design, game development, game studies, Henry Jenkins, International Game Developers Association, Video game
In his article Broadpaw made an excellent point about the reluctance of many people to think of games as art or even that particular games might be a form of art; we are lightyears away from someone acknowledging that a specific game might be great art. Broadpaw noted that the entire debate is structured around [...]
Annoyingly False Binaries: A Response to “It may be art. . .but I really don’t care”
Posted: January 12, 2011 by Broadpaw in game design, Games and Life, UncategorizedTags: computer games, game design, game development, game studies, games, gaming, mass media, Video game, video games, videogames
Upon leaving a reply to “It may be art. . .but I really don’t care,” I soon realized that the reply was quickly becoming its own post. So here it is. My good Twitchdoctor, I am pleased that you tackle the question of “Are games art?” in the way that you have – in that [...]
It may be art. . .but I really don’t care
Posted: January 6, 2011 by Twitchdoctor in game design, Games and LifeTags: art, BioShock, censorship, computer games, game design, game development, games and art, International Game Developers Association, John D. Carmack, Ken Levine, Video game
I’ve often heard the argument that games can’t be art because there are a lot of schlocky games out there. Well, there are also a lot of schlocky novels, films, plays, and paintings out there but we don’t automatically assume that that disqualifies entire forms of expression from ever being considered art.
