When it comes to playing The Game of the Year taking a “glass half empty” approach is the saner course.
Posts Tagged ‘star wars’
Managing Expectations
Posted: December 9, 2011 by Twitchdoctor in Exemplary Games, game design, Games and MarketingTags: Bioware, Electronic Arts, Guild, Massively multiplayer online game, MMORPG, star wars, Star Wars: The Old Republic, SWTOR
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2D Thinking About 3D Worlds
Posted: October 14, 2010 by Twitchdoctor in game design, Games and Life, Games and the MediaTags: 3D Star Wars, 3D television, Avatar, games, George Lucas, James Cameron, star wars, Star Wars Episode I: The Phantom Menace, video games
A turd in 3D is still a turd, only now it is disturbingly lifelike and sitting much too close to your face.
An Alzheimer’s Culture
Posted: June 25, 2010 by Twitchdoctor in Game Research, Games and LifeTags: archives, game development, hacking, librarians, libraries, modding, star wars, x-wing alliance
Human endeavours, especially those that desire in some sense to be transformative of their surroundings rather than a merely diversionary acquiescence to the passage of time, in fact cannot depend on a simple version of memory. Human memory is–in contrast to most people’s “common sense” view–deeply flawed and unreliable. It doesn’t preserve the past as much as make it available for complex forms of manipulation and reworking that include biased selection, distortion, and outright omission.
