One of the most striking things about our virtual worlds, even many years on from the first MMORPGs, is how resistant these worlds are to player transformation; for years the marketing pitch of all these games has, in essence, been “you make a difference.” The reality is that you don’t. That boss will re-spawn for the next player, that field littered with the corpses of 30 Savage Fluffy Froofroos will, in five minutes be teeming with life, that town will need to be defended all over again by the next raid.
Posts Tagged ‘Pirates of the Burning Sea’
I may have been wr. . .wro. . .wr. . .actually no. I was dead on balls accurate.
Posted: September 26, 2010 by Twitchdoctor in game design, Game Platforms, Games and LifeTags: Apple, Arenanet, Eve Online, games, Guild Wars 2, ipad, iPhone, Jesper Juul, MMORPG, NCSoft, Pirates of the Burning Sea, Video game
Sometimes I am brilliant, even when I’m wrong.
Everything We Know About MMORPGs is About To Change. . .Or is it?
Posted: May 19, 2010 by Twitchdoctor in Exemplary Games, game designTags: Arenanet, Bioware, EVE, Final Fantasy XIV, Guild Wars 2, NCSoft, Pirates of the Burning Sea, Star Wars: Galaxies, Star Wars: The Old Republic, Tabula Rasa, The Old Republic
The vast majority of MMO players have proven, by voting with their dollars, that they don’t want something new and radically different: they want to play GrindQuest: The Grinding Crusade.
