A storied MMORPG finally gets the finger.
Posts Tagged ‘Massively multiplayer online role-playing game’
Another One Bites the Dust
Posted: June 27, 2011 by Twitchdoctor in game design, Game Genres, Games and MarketingTags: computer games, Massively multiplayer online role-playing game, MMORPG, Star Wars: Galaxies, Star Wars: The Old Republic
Foreclosure
Posted: December 16, 2010 by Twitchdoctor in Ancient History, Exemplary Games, game design, Game Genres, Games and LifeTags: creativity, economics, Eve Online, game design, housing, Lord of the Rings Online, Massively multiplayer online role-playing game, Pirates of the Burning Sea, society, Star Wars: Galaxies
One of the most striking things about our virtual worlds, even many years on from the first MMORPGs, is how resistant these worlds are to player transformation; for years the marketing pitch of all these games has, in essence, been “you make a difference.” The reality is that you don’t. That boss will re-spawn for the next player, that field littered with the corpses of 30 Savage Fluffy Froofroos will, in five minutes be teeming with life, that town will need to be defended all over again by the next raid.
The Huddled Masses, Yearning to be Free?
Posted: September 19, 2010 by Twitchdoctor in Games and MarketingTags: EVE, game design, game development, games, Guild Wars 2, Massively multiplayer online role-playing game, MMORPG, Pirates of the Burning Sea, Star Trek Online, Video game
Players don’t typically buy a game expecting to finish it in a couple of hours. That our involvement with various games is more in the nature of a hook-up than a shared toothbrush holder regrettably says more about the quality of the games we are presented with. Most players I know, after all, really want a game that has great replayability and to which they can return after being unfaithful with some other tawdry and momentarily attractive title and find that it welcomes you back without any questions asked.
