Posts Tagged ‘International Game Developers Association’

In addition to being an interesting discussion of Amazon’s problematic pricing and compensation policies, this advisory from the IGDA should also be of interest to writing teachers. It is a wonderful example of how to make a respectful but very assertive argument. Rhetorically, it is a very savvy piece of work. Game developers do have a lot to gain from Amazon’s app store, so the IGDA doesn’t want to alienate Amazon. Hence this piece includes some wonderful examples of how to qualify the argument in a way that is designed not to attribute evil intent to your opposition. As such, it is an example that is all too rare nowadays.

In his article Broadpaw made an excellent point about the reluctance of many people to think of games as art or even that particular games might be a form of art; we are lightyears away from someone acknowledging that a specific game might be great art.  Broadpaw noted that the entire debate is structured around [...]

I’ve often heard the argument that games can’t be art because there are a lot of schlocky games out there. Well, there are also a lot of schlocky novels, films, plays, and paintings out there but we don’t automatically assume that that disqualifies entire forms of expression from ever being considered art.