Posts Tagged ‘games’

Can a film that celebrates the geekiness of gaming succeed in a culture that pathologizes it?

Last time I flew it was nothing like the Starship Enterprise cabin that Microsoft offers in its vision of the future. Instead it resembled an overcrowded and singularly malodorous Turkish bath, except that I probably would have had more leg room in a Turkish bath and wouldn’t have had to put up with some snotty ankle-biter kicking the back of my seat while their parental unit lay passed out after too many $15 rum and cokes. Microsoft and their ad agencies really need to get off their corporate jets and try flying commercial once in a while.

Upon leaving a reply to “It may be art. . .but I really don’t care,” I soon realized that the reply was quickly becoming its own post. So here it is. My good Twitchdoctor, I am pleased that you tackle the question of “Are games art?” in the way that you have – in that [...]

A turd in 3D is still a turd, only now it is disturbingly lifelike and sitting much too close to your face.

Sometimes I am brilliant, even when I’m wrong.

Players don’t typically buy a game expecting to finish it in a couple of hours. That our involvement with various games is more in the nature of a hook-up than a shared toothbrush holder regrettably says more about the quality of the games we are presented with. Most players I know, after all, really want a game that has great replayability and to which they can return after being unfaithful with some other tawdry and momentarily attractive title and find that it welcomes you back without any questions asked.

What is being invoked in the Ground Zero controversy is a very specific right wing conceptual frame governing the connection between place, religion, war, and culture. What is at stake is who gets to define public space in the US, to define a space as public, and to define the space of the US itself.