In the month or so since L.A. Noire has come out, I have read review after review proclaiming it to be a revolutionary game. I have heard this before. Reviewers call games genre-changers or “like nothing I’ve ever seen before” or innovative or even, if you’ll excuse the terrible pun, “game-changers”. I hear this yet [...]
Posts Tagged ‘gameplay’
A Few Thoughts on L.A. Noire
Posted: June 21, 2011 by aegisfang in game design, Game Genres, Games and Writing, New MediaTags: game reviewing, gameplay, videogames
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Languages-Idiomas-لغات-Sprachen-Langues-Языки-Talen-语言-γλώσσες-भाषाओं
Posted: July 10, 2010 by waltersthegreat in game design, Games and LifeTags: computer games, conversation, education, game design, game development, game studies, gameplay, gaming, language, learning, MMORPG, video games, videogames
Car mechanics and enthusiasts speak a complex language which the average driver doesn’t comprehend. Computer developers can do incredible things with code—things most computer users don’t even begin to understand. And, perhaps most importantly for our purposes, gamers have their own complex languages—languages which can sound ridiculous to non-gamers. Acquiring expertise in these languages requires [...]
Difficulties Multiply
Posted: March 4, 2010 by Twitchdoctor in game design, Game Genres, Games and LifeTags: Aces High, difficulty, flight simulators, game design, gameplay, IL2, multiplayer combat, Over Flanders Fields, Warbirds
One of the most damaging aspects of the dominance of the military industrial edutainment complex is that it has sold so many of us on the lie that entertainment in particular and pleasure in general are purely recreational.
