In addition to being an interesting discussion of Amazon’s problematic pricing and compensation policies, this advisory from the IGDA should also be of interest to writing teachers. It is a wonderful example of how to make a respectful but very assertive argument. Rhetorically, it is a very savvy piece of work. Game developers do have a lot to gain from Amazon’s app store, so the IGDA doesn’t want to alienate Amazon. Hence this piece includes some wonderful examples of how to qualify the argument in a way that is designed not to attribute evil intent to your opposition. As such, it is an example that is all too rare nowadays.
Posts Tagged ‘game development’
Not Quite Appily Ever After
Posted: April 21, 2011 by Twitchdoctor in game design, Games and MarketingTags: Amazon App Store, Amazon.com, casual games, Droid, game development, International Game Developers Association, smart phones, video games
The Lies We Tell Ourselves
Posted: April 3, 2011 by Twitchdoctor in Exemplary Games, game design, Games and MarketingTags: Cliffs of Dover, computer games, flight simulation, game design, game development, IL2: Sturmovik, simulation, Ubisoft
There are many mysteries in life to which we will never, ever find a satisfactory answer: why Wall Street continues to make money hand over fist in the middle of a recession, how baseball replaced watching paint dry as the US national past-time, why anyone takes Michele Bachman seriously. One of those unsolvable mysteries is [...]
Artful Dodging
Posted: January 17, 2011 by Twitchdoctor in game design, Game Research, Games and Life, Games and the Media, New Media, UncategorizedTags: art, censorship, Chris Crawford, computer games, game design, game development, game studies, Henry Jenkins, International Game Developers Association, Video game
In his article Broadpaw made an excellent point about the reluctance of many people to think of games as art or even that particular games might be a form of art; we are lightyears away from someone acknowledging that a specific game might be great art. Broadpaw noted that the entire debate is structured around [...]
Annoyingly False Binaries: A Response to “It may be art. . .but I really don’t care”
Posted: January 12, 2011 by Broadpaw in game design, Games and Life, UncategorizedTags: computer games, game design, game development, game studies, games, gaming, mass media, Video game, video games, videogames
Upon leaving a reply to “It may be art. . .but I really don’t care,” I soon realized that the reply was quickly becoming its own post. So here it is. My good Twitchdoctor, I am pleased that you tackle the question of “Are games art?” in the way that you have – in that [...]
It may be art. . .but I really don’t care
Posted: January 6, 2011 by Twitchdoctor in game design, Games and LifeTags: art, BioShock, censorship, computer games, game design, game development, games and art, International Game Developers Association, John D. Carmack, Ken Levine, Video game
I’ve often heard the argument that games can’t be art because there are a lot of schlocky games out there. Well, there are also a lot of schlocky novels, films, plays, and paintings out there but we don’t automatically assume that that disqualifies entire forms of expression from ever being considered art.
Putting Away Childish Things
Posted: December 7, 2010 by Twitchdoctor in Ancient History, game design, Games and MarketingTags: game design, game development, Lucasarts, MMORPG, Sony, Star Wars: Galaxies
I felt a great disturbance in the force, as if a million voices cried out in terror and were suddenly silenced. Then I remembered. Five years ago, something terrible happened.
