There’s not really anything like it, every Saturday I get to go to one of our computer lab classrooms, jump around and yell excitedly about Blizzard Entertainment’s Starcraft II. This is CSL, the Colligate Starleague, founded by Mona “Hazelynut” Zhang over at Princeton University. It started in 2008 and has since has grown into over [...]
Posts Tagged ‘education’
Encounters of a Nerd Kind
Posted: October 19, 2011 by twinhits in Games and LifeTags: college, csl, education, emergence, online relationships, Star Wars: The Old Republic, Starcraft II
Id, Ego, Superego… Avatar?
Posted: September 11, 2010 by waltersthegreat in Game Genres, Games and LifeTags: computer games, education, game psychology, game studies, gaming, MMORPG, multiple personalities, online games, video games, videogames, World of Warcraft, WoW
Have you functioned in a dynamic online community under an avatar identity for multiple years? Do/did you operate, or recognize the possibility that you could have operated differently in that community than you do in the physical world? Have you ever consciously withheld information about your activity in that online community from the inhabitants of [...]
Languages-Idiomas-لغات-Sprachen-Langues-Языки-Talen-语言-γλώσσες-भाषाओं
Posted: July 10, 2010 by waltersthegreat in game design, Games and LifeTags: computer games, conversation, education, game design, game development, game studies, gameplay, gaming, language, learning, MMORPG, video games, videogames
Car mechanics and enthusiasts speak a complex language which the average driver doesn’t comprehend. Computer developers can do incredible things with code—things most computer users don’t even begin to understand. And, perhaps most importantly for our purposes, gamers have their own complex languages—languages which can sound ridiculous to non-gamers. Acquiring expertise in these languages requires [...]
The Difficulty with Difficulty
Posted: February 5, 2010 by Twitchdoctor in Exemplary Games, game design, Game GenresTags: challenge, education, game design, game difficulty, game rewards, genre, learning
My friend Justin recently drew my attention to an article by game designer Brice Morrison, “How Megaman 9 Resembles. . .Real Life?” published a little over a year ago at Gamasutra. (It also appears on Morrison’s own blog, which seems to have been superceded by his current project, The Game Prodigy). Megaman 9 takes the [...]
