A storied MMORPG finally gets the finger.
Posts Tagged ‘computer games’
The Lies We Tell Ourselves
Posted: April 3, 2011 by Twitchdoctor in Exemplary Games, game design, Games and MarketingTags: Cliffs of Dover, computer games, flight simulation, game design, game development, IL2: Sturmovik, simulation, Ubisoft
There are many mysteries in life to which we will never, ever find a satisfactory answer: why Wall Street continues to make money hand over fist in the middle of a recession, how baseball replaced watching paint dry as the US national past-time, why anyone takes Michele Bachman seriously. One of those unsolvable mysteries is [...]
Artful Dodging
Posted: January 17, 2011 by Twitchdoctor in game design, Game Research, Games and Life, Games and the Media, New Media, UncategorizedTags: art, censorship, Chris Crawford, computer games, game design, game development, game studies, Henry Jenkins, International Game Developers Association, Video game
In his article Broadpaw made an excellent point about the reluctance of many people to think of games as art or even that particular games might be a form of art; we are lightyears away from someone acknowledging that a specific game might be great art. Broadpaw noted that the entire debate is structured around [...]
Annoyingly False Binaries: A Response to “It may be art. . .but I really don’t care”
Posted: January 12, 2011 by Broadpaw in game design, Games and Life, UncategorizedTags: computer games, game design, game development, game studies, games, gaming, mass media, Video game, video games, videogames
Upon leaving a reply to “It may be art. . .but I really don’t care,” I soon realized that the reply was quickly becoming its own post. So here it is. My good Twitchdoctor, I am pleased that you tackle the question of “Are games art?” in the way that you have – in that [...]
It may be art. . .but I really don’t care
Posted: January 6, 2011 by Twitchdoctor in game design, Games and LifeTags: art, BioShock, censorship, computer games, game design, game development, games and art, International Game Developers Association, John D. Carmack, Ken Levine, Video game
I’ve often heard the argument that games can’t be art because there are a lot of schlocky games out there. Well, there are also a lot of schlocky novels, films, plays, and paintings out there but we don’t automatically assume that that disqualifies entire forms of expression from ever being considered art.
Id, Ego, Superego… Avatar?
Posted: September 11, 2010 by waltersthegreat in Game Genres, Games and LifeTags: computer games, education, game psychology, game studies, gaming, MMORPG, multiple personalities, online games, video games, videogames, World of Warcraft, WoW
Have you functioned in a dynamic online community under an avatar identity for multiple years? Do/did you operate, or recognize the possibility that you could have operated differently in that community than you do in the physical world? Have you ever consciously withheld information about your activity in that online community from the inhabitants of [...]
Languages-Idiomas-لغات-Sprachen-Langues-Языки-Talen-语言-γλώσσες-भाषाओं
Posted: July 10, 2010 by waltersthegreat in game design, Games and LifeTags: computer games, conversation, education, game design, game development, game studies, gameplay, gaming, language, learning, MMORPG, video games, videogames
Car mechanics and enthusiasts speak a complex language which the average driver doesn’t comprehend. Computer developers can do incredible things with code—things most computer users don’t even begin to understand. And, perhaps most importantly for our purposes, gamers have their own complex languages—languages which can sound ridiculous to non-gamers. Acquiring expertise in these languages requires [...]
