Posts Tagged ‘Avatar’

One of the things that continues to fascinate me about videogames is that they are thoroughly mainstream. . .and yet they aren’t.  They are mainstream in the sense of being massively popular and the preferred leisure activity of a large and increasingly diverse segment of the population.  But they are not mainstream in the sense that our culture still doesn’t really “get” games.  This is not, I hasten to add, a woes-me complaint that mommy and daddy culture don’t really understand us (sniff).  Hell, most gamers I’ve met don’t really “get” games.  They do all the things that the non-gaming sections of our culture do, either through inclination or force of habit: they approach games in a pure consumerist frenzy, they see them as simple outgrowths of other media and activities or, alternately, as something supposedly so radically different that they can’t be compared to anything else and hence none of the rules apply.

A major reason why games are mainstream but not is because on the cultural stage the conversations are controlled by people who by and large are not videogame players: Concerned Parents, professional rabble-rousers, politicians, moral crusaders and, sadly, not a few opportunistic scholars (although the number of game studies “scholars” who have a limited experience with games has certainly diminished compared with when I entered the field).  Again, however, it is important not to let game players and the game industry off the hook.  All too many players and developers have taken themselves out of the conversation through their belief that games themselves are capable of saying little more than “play me and leave me.”

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George Lucas

Really? Haven't you done enough? (Image courtesy of Wikipedia)

Or, Lucas, You Smug Self-Satisfied Bastard, Stop Ruining my Childhood

If you are like me you were probably plunged into the same bottomless black pit of intestines-extracted-through-the-nose despair at the recent announcement that George Lucas is going to be releasing the Star Wars trilogy (and three other marginally related movies) in 3D.  This is disturbing on a number of levels.

It is, first of all, further evidence that there is nothing Lucas will not do to wring the last shekel out of the Star Wars franchise.  In addition, he is still laboring under the delusion that there are more than three Star Wars movies.  Therefore the 3D(e)ification of the Star Wars franchise will begin with The Phantom Menace (which, by the way, I am going to copyright as the title for Lucas’s biography).  Releasing that movie in the first place was a bad idea.  Re-releasing it in any form is simply a terrible idea.  A turd in 3D is still a turd, only now it is disturbingly lifelike and sitting much too close to your face.

The aspect of this I find most distressing, however, is that it proves that even someone as apparently savvy about movie history as Lucas really doesn’t know jack about movie history.  When it comes to the potential of 3D for movies and electronic games–and it is a technology that I believe has great potential in both these areas–this is very bad news.  It indicates, in fact, that most people have missed the fundamental lesson of the juggernaut that kicked all of this off, James Cameron’s Avatar.

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