Archive for the ‘Games and the Media’ Category

I recently read an article entitled “Game Over for Gamestop“ on a website called SeekingAlpha.com which suggested that Gamestop as a business will collapse at some vaguely defined point in the near future if their business model does not change.  Now I see several flaws in the theory and logic that they are using to make [...]

Can a film that celebrates the geekiness of gaming succeed in a culture that pathologizes it?

In his article Broadpaw made an excellent point about the reluctance of many people to think of games as art or even that particular games might be a form of art; we are lightyears away from someone acknowledging that a specific game might be great art.  Broadpaw noted that the entire debate is structured around [...]

A turd in 3D is still a turd, only now it is disturbingly lifelike and sitting much too close to your face.

One of my former students, Ajay Kumar, has just published a piece on the US military’s use of videogames as recruitment tools.  The piece appears in GW Discourse, the student-run publication of George Washington University’s Political Science Department.  The piece was written prior to the leaked video footage of the helicopter gunship attack in Baghdad, [...]

What do the British do with videogames? They give them awards. BAFTA awards, no less. What do Americans do with videogames? Try and ban them on the grounds of obscenity.

In the same period that the popularity of gaming has skyrocketed, rates of violence in the US, especially among younger people, have steadily declined. Of course, that won’t stop your average Concerned Parents group from trotting out the first piece of dubious research into game violence they can lay their Google on, but that speaks more to the general scientific (and research) illiteracy of our society. After all, there are people who actually argue that Creation Science is, well, a science.