I was delighted (and oddly, albeit slightly, “discomfited”) to see the following ad in my emailbox recently: Brodart is a company that has for decades specialized in library equipment, supplies, and furniture. (Note that I have no affiliation whatsoever with Brodart, save that I have used its mylar dustjacket covers for years, with their lovely, [...]
Archive for the ‘Games and Marketing’ Category
Come for the Books, Stay for the Games
Posted: January 12, 2011 by Broadpaw in Games and Marketing, UncategorizedPutting Away Childish Things
Posted: December 7, 2010 by Twitchdoctor in Ancient History, game design, Games and MarketingTags: game design, game development, Lucasarts, MMORPG, Sony, Star Wars: Galaxies
I felt a great disturbance in the force, as if a million voices cried out in terror and were suddenly silenced. Then I remembered. Five years ago, something terrible happened.
Backpedalling into the Future
Posted: August 17, 2010 by Twitchdoctor in Exemplary Games, game design, Games and MarketingTags: Arenanet, Fantasy, Guild Wars 2, Massively Multiplayer, MMO, MMORPG
Fantasy players just love over-done effects: they aren’t happy unless rangers are emitting giant raptors out of their boobs or wizards are shooting green crackling lightning out of their arses. Half the time you can’t see what is going on on the screen. Of course, if it isn’t anything particularly innovative, that is probably the idea. At the same time, the world of Guild Wars portrayed in the trailer also seems annoyingly (persistently?) and safely PG. If I’m going to play a fantasy game I want to see severed limbs and arterial blood. A little more Excalibur and less Fantasia.
