When everything seems to be going pretty well in my research, writing, and teaching worlds it is usually a sure sign that the bottom is about to fall out of something. Or maybe everything. Sometimes, however, it produces a productive overlap where my teaching helps shape my writing and research agenda which in turn helps [...]
Archive for the ‘Games and Life’ Category
The Critic versus the Consumer
Posted: March 25, 2011 by Twitchdoctor in Games and Life, Games and WritingArtful Dodging
Posted: January 17, 2011 by Twitchdoctor in game design, Game Research, Games and Life, Games and the Media, New Media, UncategorizedTags: art, censorship, Chris Crawford, computer games, game design, game development, game studies, Henry Jenkins, International Game Developers Association, Video game
In his article Broadpaw made an excellent point about the reluctance of many people to think of games as art or even that particular games might be a form of art; we are lightyears away from someone acknowledging that a specific game might be great art. Broadpaw noted that the entire debate is structured around [...]
Annoyingly False Binaries: A Response to “It may be art. . .but I really don’t care”
Posted: January 12, 2011 by Broadpaw in game design, Games and Life, UncategorizedTags: computer games, game design, game development, game studies, games, gaming, mass media, Video game, video games, videogames
Upon leaving a reply to “It may be art. . .but I really don’t care,” I soon realized that the reply was quickly becoming its own post. So here it is. My good Twitchdoctor, I am pleased that you tackle the question of “Are games art?” in the way that you have – in that [...]
It may be art. . .but I really don’t care
Posted: January 6, 2011 by Twitchdoctor in game design, Games and LifeTags: art, BioShock, censorship, computer games, game design, game development, games and art, International Game Developers Association, John D. Carmack, Ken Levine, Video game
I’ve often heard the argument that games can’t be art because there are a lot of schlocky games out there. Well, there are also a lot of schlocky novels, films, plays, and paintings out there but we don’t automatically assume that that disqualifies entire forms of expression from ever being considered art.
2D Thinking About 3D Worlds
Posted: October 14, 2010 by Twitchdoctor in game design, Games and Life, Games and the MediaTags: 3D Star Wars, 3D television, Avatar, games, George Lucas, James Cameron, star wars, Star Wars Episode I: The Phantom Menace, video games
A turd in 3D is still a turd, only now it is disturbingly lifelike and sitting much too close to your face.
My name is technically not TwinHits. Unless one has very strange parents, one would expect a more normal name for a person. But, alas, this is the internet and here on the internet, we name ourselves.
