Upon leaving a reply to “It may be art. . .but I really don’t care,” I soon realized that the reply was quickly becoming its own post. So here it is. My good Twitchdoctor, I am pleased that you tackle the question of “Are games art?” in the way that you have – in that [...]
Archive for the ‘game design’ Category
Annoyingly False Binaries: A Response to “It may be art. . .but I really don’t care”
Posted: January 12, 2011 by Broadpaw in game design, Games and Life, UncategorizedTags: computer games, game design, game development, game studies, games, gaming, mass media, Video game, video games, videogames
It may be art. . .but I really don’t care
Posted: January 6, 2011 by Twitchdoctor in game design, Games and LifeTags: art, BioShock, censorship, computer games, game design, game development, games and art, International Game Developers Association, John D. Carmack, Ken Levine, Video game
I’ve often heard the argument that games can’t be art because there are a lot of schlocky games out there. Well, there are also a lot of schlocky novels, films, plays, and paintings out there but we don’t automatically assume that that disqualifies entire forms of expression from ever being considered art.
Putting Away Childish Things
Posted: December 7, 2010 by Twitchdoctor in Ancient History, game design, Games and MarketingTags: game design, game development, Lucasarts, MMORPG, Sony, Star Wars: Galaxies
I felt a great disturbance in the force, as if a million voices cried out in terror and were suddenly silenced. Then I remembered. Five years ago, something terrible happened.
2D Thinking About 3D Worlds
Posted: October 14, 2010 by Twitchdoctor in game design, Games and Life, Games and the MediaTags: 3D Star Wars, 3D television, Avatar, games, George Lucas, James Cameron, star wars, Star Wars Episode I: The Phantom Menace, video games
A turd in 3D is still a turd, only now it is disturbingly lifelike and sitting much too close to your face.
I may have been wr. . .wro. . .wr. . .actually no. I was dead on balls accurate.
Posted: September 26, 2010 by Twitchdoctor in game design, Game Platforms, Games and LifeTags: Apple, Arenanet, Eve Online, games, Guild Wars 2, ipad, iPhone, Jesper Juul, MMORPG, NCSoft, Pirates of the Burning Sea, Video game
Sometimes I am brilliant, even when I’m wrong.
Backpedalling into the Future
Posted: August 17, 2010 by Twitchdoctor in Exemplary Games, game design, Games and MarketingTags: Arenanet, Fantasy, Guild Wars 2, Massively Multiplayer, MMO, MMORPG
Fantasy players just love over-done effects: they aren’t happy unless rangers are emitting giant raptors out of their boobs or wizards are shooting green crackling lightning out of their arses. Half the time you can’t see what is going on on the screen. Of course, if it isn’t anything particularly innovative, that is probably the idea. At the same time, the world of Guild Wars portrayed in the trailer also seems annoyingly (persistently?) and safely PG. If I’m going to play a fantasy game I want to see severed limbs and arterial blood. A little more Excalibur and less Fantasia.
