Archive for the ‘Exemplary Games’ Category

When it comes to playing The Game of the Year taking a “glass half empty” approach is the saner course.

There are many mysteries in life to which we will never, ever find a satisfactory answer: why Wall Street continues to make money hand over fist in the middle of a recession, how baseball replaced watching paint dry as the US national past-time, why anyone takes Michele Bachman seriously. One of those unsolvable mysteries is [...]

One of the most striking things about our virtual worlds, even many years on from the first MMORPGs, is how resistant these worlds are to player transformation; for years the marketing pitch of all these games has, in essence, been “you make a difference.” The reality is that you don’t. That boss will re-spawn for the next player, that field littered with the corpses of 30 Savage Fluffy Froofroos will, in five minutes be teeming with life, that town will need to be defended all over again by the next raid.

Fantasy players just love over-done effects: they aren’t happy unless rangers are emitting giant raptors out of their boobs or wizards are shooting green crackling lightning out of their arses. Half the time you can’t see what is going on on the screen. Of course, if it isn’t anything particularly innovative, that is probably the idea. At the same time, the world of Guild Wars portrayed in the trailer also seems annoyingly (persistently?) and safely PG. If I’m going to play a fantasy game I want to see severed limbs and arterial blood. A little more Excalibur and less Fantasia.

The vast majority of MMO players have proven, by voting with their dollars, that they don’t want something new and radically different: they want to play GrindQuest: The Grinding Crusade.

Take Command: Second Manassas is in many ways an example of everything that is right about game development but wrong about the game industry.

My friend Justin recently drew my attention to an article by game designer Brice Morrison, “How Megaman 9 Resembles. . .Real Life?” published a little over a year ago at Gamasutra.  (It also appears on Morrison’s own blog, which seems to have been superceded by his current project, The Game Prodigy). Megaman 9 takes the [...]