When it comes to playing The Game of the Year taking a “glass half empty” approach is the saner course.
Archive for the ‘Exemplary Games’ Category
Managing Expectations
Posted: December 9, 2011 by Twitchdoctor in Exemplary Games, game design, Games and MarketingTags: Bioware, Electronic Arts, Guild, Massively multiplayer online game, MMORPG, star wars, Star Wars: The Old Republic, SWTOR
The Lies We Tell Ourselves
Posted: April 3, 2011 by Twitchdoctor in Exemplary Games, game design, Games and MarketingTags: Cliffs of Dover, computer games, flight simulation, game design, game development, IL2: Sturmovik, simulation, Ubisoft
There are many mysteries in life to which we will never, ever find a satisfactory answer: why Wall Street continues to make money hand over fist in the middle of a recession, how baseball replaced watching paint dry as the US national past-time, why anyone takes Michele Bachman seriously. One of those unsolvable mysteries is [...]
Backpedalling into the Future
Posted: August 17, 2010 by Twitchdoctor in Exemplary Games, game design, Games and MarketingTags: Arenanet, Fantasy, Guild Wars 2, Massively Multiplayer, MMO, MMORPG
Fantasy players just love over-done effects: they aren’t happy unless rangers are emitting giant raptors out of their boobs or wizards are shooting green crackling lightning out of their arses. Half the time you can’t see what is going on on the screen. Of course, if it isn’t anything particularly innovative, that is probably the idea. At the same time, the world of Guild Wars portrayed in the trailer also seems annoyingly (persistently?) and safely PG. If I’m going to play a fantasy game I want to see severed limbs and arterial blood. A little more Excalibur and less Fantasia.
Everything We Know About MMORPGs is About To Change. . .Or is it?
Posted: May 19, 2010 by Twitchdoctor in Exemplary Games, game designTags: Arenanet, Bioware, EVE, Final Fantasy XIV, Guild Wars 2, NCSoft, Pirates of the Burning Sea, Star Wars: Galaxies, Star Wars: The Old Republic, Tabula Rasa, The Old Republic
The vast majority of MMO players have proven, by voting with their dollars, that they don’t want something new and radically different: they want to play GrindQuest: The Grinding Crusade.
So many games, so little time
Posted: March 5, 2010 by Twitchdoctor in Exemplary Games, Game AITags: Empire: Total War, R.U.S.E., real-time strategy games, simulation games, Starcraft, strategy games, Take Command: Second Manassas
Take Command: Second Manassas is in many ways an example of everything that is right about game development but wrong about the game industry.
The Difficulty with Difficulty
Posted: February 5, 2010 by Twitchdoctor in Exemplary Games, game design, Game GenresTags: challenge, education, game design, game difficulty, game rewards, genre, learning
My friend Justin recently drew my attention to an article by game designer Brice Morrison, “How Megaman 9 Resembles. . .Real Life?” published a little over a year ago at Gamasutra. (It also appears on Morrison’s own blog, which seems to have been superceded by his current project, The Game Prodigy). Megaman 9 takes the [...]
