While I envision people ignorant of the depth and diversity of video games enthusiastically expressing, “It’s about time,” when reacting to the headline from the Chicago Tribune’s “Local News” section (26 November 2009) covering one of Chicago’s western suburbs — “Lisle Bans Video Gaming” — it indicates to me that one part of the problem for those weary of the (stale) argument that video games will be the death of our future (current?) generation has to do merely with language, with word choice: “video gaming” in that headline actually means gambling. When “gaming” is coupled with “commission,” I think there no misunderstanding. Coupling the term with “video,” however, can lead to some confusion. The article mentions Illinois’s “Video Gaming Act” which “provides local governments the option of passing an ordinance prohibiting video gaming within the corporate limits of the municipality” (3). It is not until the last two lines of the article (which is admittedly short, I’d be remiss if I did not point out) that gambling is actually mentioned. Before that, it’s always “video gaming.” Troublesome. The article represents a contemporary reminder that, while now rather inaccurate, there is a (perhaps unfortunate) link between “gaming” as video game studies folks know it and “gambling,” evoking the “pay-out” machines of the 1930s [which, as Steven L. Kent reports in The Ultimate History of Video Games, “combined pinball and gambling” (5)]. That history still rears its ugly head every now and again it seems; and I suppose that makes it not quite history just yet.